![]() So no VRPerfkit though OXRTK does much of that. I am using reprojection, for me that give the best results, I am at 100%, i am using FFR in quality wide mode, but, not FSR, but i have no way of measuring it without using the mk1 eyeball. The data broadly is still useful, in terms of tuning your frametimes. However, there is no logging tool, like fpsVR available natively in WMR, which means I am out of the setting measurement business for a while. This guide is aimed at Intel, Nvidia, SteamVR WMR users, others you will be able to get some ideas.Īt the moment I am recommending this approach:Ĭertainly for me it produces the right results. That said when you are either applying these settings or making changes to them do ONE change at a time and evaluate the result, and this is the bit that is going to hurt, don’t assume that it didn’t have an effect just because on you didn’t observe a direct impact… it’s like “Lego” it all builds on each other… In most cases the results will be fairly straight forward and observable, however, just change on the thing observe and then make a second change (this is tedious) but important. ![]() If you want to play with these settings for your own benefit crack on. Lots of things come together, Game settings, Steam Settings, WMR Settings, Windows config, BIOS/UEFI, to provide the final experience. ![]() Your settings may vary, there is no single right answer for this. These are my settings, and they are what work for me. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |